A downloadable game

Welcome to the dimension between life and death, where demons hide. In Solomon’s Legend: Demons of Broken Brass, you travel into the dimension between to re-establish the Light that gives balance to the world. The Light has grown dark, causing chaos in life. Find the Ring of Solomon to begin your adventure to seal away all of the previously captured lesser demons before they consume enough Light to become greater demons. When capturing them, each one will give you a different ability that you can use to empower yourself or summon them to do your bidding. 

Solomon’s Legend is a role-playing real-time adventure game. It will be similar to Breath of the Wild in that you will be able to take different routes to achieve your goal. The biggest thing that separates this game from others is going to be the art style. The player will be able to explore the world in almost the same way. This game will target people who are interested in mythology and legends, along with people who are interested in the concept of multi-dimensional game-play.

I wanted to create a game that played around with lighting to describe a world
covered in the darkness that becomes refilled with Light. That every step the player makes leaves a trail behind the player showing them the route that they took to get where they were. Lighting is one of the essential parts of a game. To make a game almost purely based off of lighting is an exciting concept to me. I also wanted to create a game that my family would enjoy. They like exploration games like Earth & Beyond, which is a massive open-world space exploration game. 

I used the menu system for a class of mine. Here is the Flow Chart and Wire Frame that I based this game off of.

Flow Chart

Wire Frame


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Solomon's Legend.zip 137 MB

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